Hey! I'm Maxence.
I'm an environment artist with 2 year of experience in the industry. I'm an architect of imaginary worlds, transporting gamers into unknown & unique worlds. I'm a versatile artist, comfortable with different art styles from 3D Art to Level Art.
Feel free to contact me for anything, i'll be pleased to discuss with you 🙌
CONTACT
🌐 PORTFOLIO : https://joujk.artstation.com/
📧 EMAIL : maxence.reymillet@gmail.com
⚙️ Working on Spellcaster Chronicles🧙✨
• Map Creation
• Level art, blocking, set dressing
• 3D modelisation, sculpt, texturing, painting
🐪Worked on Assassin's Creed Mirage🐪
🌌 Worked on Beyond Good & Evil 2 🌌
I worked during this internship on:
✔️ MINION MASTERS - PC / XBOX ONE
⚙️ PROJECT F4E - PC
Minion Master is an online Tower-Defense / Card-game released in 2019. I had the opportunity to work on the latest extension. I also supported the production of their next project: Project F4E, an online RPG experience.
• Work remotely in full-english speaking team of 50 people
• Weekly meeting with the Art team.
• Daily communication using Slack.
• Playtesting & reporting bugs on Jira.
• Skin creation for characters with the Substance Suite .
• Optimisation on pre-existing assets.
• Mesh modelling for the VFX team.
• Rendering assets for promotional artworks.
• Updating blockout to finished assets.
• Producing generic assets for the environment.
✔️ GUILD OF ASCENSION - PC
Within WhileOne Productions, I worked on Guild of Ascension, an Independant Roguelite-Tactical-RPG on Unreal Engine 4.
• Full remote work.
• I had daily discussion & feedback sessions with the lead developer using Discord.
• I produced equipments for the characters (Weapons & Trinkets), unique assets & textures in a Stylized PBR workflow, alongside generic assets for the environments.
• I had the opportunity to design weapons for the game.
✔️ SHOVEL KNIGHT: KING OF CARDS – PC / PS4 / Xbox One / Switch / 3DS
In a team of 20 developers, I had the opportunity to work on the prestigious licence "Shovel Knight" on the latest release "Shovel Knight: King of Cards"
• Be fully immerged in an English-speaking environment
• Working on level backgrounds with the art director, who gave me constant feedbacks.
• Participating in playtests on a regular basis with the rest of the team & had to report the bugs on Trello.
• During the end of my internship, I was able to implement my pixel art animations in the final game for different characters, under the supervision of the lead pixel artist.