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Kamazad // Spellcasters Chronicles

"Soar high above the clouds and fight in the frozen battlegrounds of titans: Kamazad!"
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Kamazad was the third map created for Spellcasters Chronicles. Set on an ancient battlefield where giants once clashed, the environment tells the story of a long-forgotten conflict frozen in time.
One of the main challenges of this map was maintaining clear readability between the different lanes while preserving the scale and visual complexity of the environment.
The placement of the giant remains was a key aspect of the level. We went through many iterations on both their size and positioning to achieve a true sense of grandeur.

As the final map produced for Spellcasters Chronicles, this project gave us the opportunity to refine our environment production pipeline. We worked closely with the Technical Art team to develop the rendering and shaders for the ice and snow, helping us achieve the visual quality.

Thanks to the environment art team:
Bruno Dosso https://www.artstation.com/dosso
Paul Rouillard https://www.artstation.com/gondry
Irina Rejaumont https://www.artstation.com/irarej
Thomas Baldeck https://www.artstation.com/thomasbldck
Laura Didier https://www.artstation.com/laurad
Joe Rodriguez https://www.artstation.com/joeyvesper
Mélanie Khau https://www.artstation.com/melaniekhau
Ophélie Braun https://www.artstation.com/ophelie_braun

Lighting Team:
Matthieu Martiny https://www.linkedin.com/in/matthieumartiny/
Valentin Barthelemy https://www.linkedin.com/in/valentin-barthelemy-cgartist/

https://www.artstation.com/ronanberlese