"Discover a gate between worlds, the crucible of destiny: the Mausoleum arena!"
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Mausoleum has been the first map we created for Spellcasters Chronicles. It's a abandonned city in a luxurious canyon, where magic can still be felt.
It was designed as our reference arena and allowed us to finalize the level design workflow, the environment art direction and the gameplay loop. We prioritized gameplay experience over certain creative ambitions
I've been in charge of this map from early art blockout to completion. The main challenge of this map was to create clear art intentions for each lanes & zones. We had to iterated a lot to find a perfect balance between scalability & visual aesthethic.
I've been able to carry this map from conception to finish, setting up locations, requesting concept art & working alongside the LD team.
Thanks to the environment art team:
Bruno Dosso https://www.artstation.com/dosso
Paul Rouillard https://www.artstation.com/gondry
Irina Rejaumont https://www.artstation.com/irarej
Thomas Baldeck https://www.artstation.com/thomasbldck
Laura Didier https://www.artstation.com/laurad
Joe Rodriguez https://www.artstation.com/joeyvesper
Mélanie Khau https://www.artstation.com/melaniekhau
Ophélie Braun https://www.artstation.com/ophelie_braun
Lighting Team:
Matthieu Martiny https://www.linkedin.com/in/matthieumartiny/
Valentin Barthelemy https://www.linkedin.com/in/valentin-barthelemy-cgartist/